Welcome
The journal of graphics, gpu, and game tools is a quarterly journal whose primary mission is to provide the computer-graphics research, development, and production community with practical ideas and techniques that solve real problems. We aim to bridge the gap between new research ideas and their use as tools by the computer-graphics professional.
There are several other journals in computer graphics that together provide a good forum for introducing new and seminal research. However, rarely can the ideas described in these journals be applied in practice without a great deal of experimentation and experience.
jgt provides a forum for the presentation of the useful techniques that emerge as new research ideas mature. In addition, we provide a forum for novel ideas and elegant research results that are perhaps too “small” for the heavyweight research journals but that are nonetheless of significant use to practitioners.
Current Issue: Volume 13, Number 4, 2008
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
by Morgan McGuireGPU Rainfall
by Pierre Rousseau, Vincent Jolivet, and Djamchid GhazanfarpourGPU Color Constancy
by Marc EbnerCalculating Center of Mass in an Unbounded 2D Environment
by Linge Bai and David BreenEfficient GPU-Based Texture Interpolation using Uniform B-Splines
by Daniel Ruijters, Bart M. ter Haar Romeny, and Paul Suetens
