Welcome
The journal of graphics, gpu, and game tools is a quarterly journal whose primary mission is to provide the computer-graphics research, development, and production community with practical ideas and techniques that solve real problems. We aim to bridge the gap between new research ideas and their use as tools by the computer-graphics professional.
There are several other journals in computer graphics that together provide a good forum for introducing new and seminal research. However, rarely can the ideas described in these journals be applied in practice without a great deal of experimentation and experience.
jgt provides a forum for the presentation of the useful techniques that emerge as new research ideas mature. In addition, we provide a forum for novel ideas and elegant research results that are perhaps too “small” for the heavyweight research journals but that are nonetheless of significant use to practitioners.
Current Issue: Volume 14, Number 4, 2009
Real-Time Animation Using Physical Simulation and Kinematics
by Herwin van Welbergen, Job Zwiers, and Zsofia M. RuttkayAn Inexpensive Light Stage Dome
by Morgan McGuireInteger Ray Tracing
by Jared Heinly, Shawn Recker, Kevin Bensema, Jesse Porch, and Christiaan GribbleContinuous Distance-Dependent Level of Detail for Rendering Heightmaps
by Filip Strugar
Upcoming Papers
High-Frequency Shadows for Real-Time Rendering of Trees
