Call for Papers

jgt accepts submissions on topics throughout computer graphics, including modeling, rendering, animation, interaction, real-time graphics, image manipulation, and so forth. Papers come in several varieties:

Tricks and Hacks

Clever ways to optimize or otherwise improve known techniques or algorithms. Nuts-and-bolts methods that are used by the pros but aren't in the textbooks.

Original Techniques and Algorithms

New ways to solve real problems. Methods that offer improvements over ones in common use.

Novel Research Ideas

Small, elegant research results. Simple good ideas. Often, just an “aha!” insight that has a straightforward implementation.

Experience/Advice

How to make practical use of known research results. For example, what are the parameter settings that really work? How much precision is needed? How many data points?

Survey

Compares and contrasts various known methods to solve a given problem, discussing strengths and weaknesses of each. Advice for those who may not be (nor wish to be) experts in the problem domain but who will nonetheless need to know their way around.

Tutorial

Introduction to an area of importance to computer-graphics researchers or practitioners that is not adequately described in the computer-graphics literature.

Production Notes

The techniques and workplace methodologies that come together to achieve a notable CGI effect, image, or animation. How the approach could be used for related problems.

In all cases, a jgt paper will emphasize simplicity, clarity, and utility. jgt has a strong ethic of providing a practical resource for those who do computer graphics for a living. In particular:

  • Each jgt paper should provide answers, not questions. The reader should be able to implement the ideas directly, without needing to puzzle out how to fill the gaps.

  • There should be no hidden “gotchas” in techniques that are described. Papers should discuss all singularities, degeneracies, boundary cases, etc. that may arise.

  • We seek self-critical honesty in our papers. It is fine for a technique to work only 20% of the time, as long as the paper clearly delineates when the technique is and is not appropriate. Conversely, even if a method works magnificently 95% of the time, the paper should explicitly discuss the 5% of the cases in which it fails.

Authors are encouraged to provide supplementary online material, such as images, animations, and source code, to be made available via this website.

See also