Papers by Issue
Volume 12, Number 3, 2007
iSlerp: An Incremental Approach to Slerp
by Xin LiExact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries
by Dylan Lacewell and Brent BurleyFaster Relief Mapping using the Secant Method
by Eric Risser, Musawir Shah, and Sumanta PattanaikPB-FFD: A Point-Based Technique for Free-Form Deformation
by Kevin T. McDonnell and Hong QinSeparating-Plane Perspective Shadow Mapping
by Morten S. MikkelsenCamera Keyframing using Linear Interpolation of Matrices
by Amy Hawkins and Cindy M. Grimm
Volume 12, Number 2, 2007
Stratified Samlping of Convex Quadrilaterals
by James Arvo and Kevin NovinsAdaptive Thresholding using the Integral Image
by Derek Bradley and Gerhard RothUnified Distance Formulas for Halfspace Fog
by Eric LengyelHexahedron Projection for Curvilinear Grids
by Nelson MaxDisplaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment
by Eric Karasuda and Sara McMainsFast Precomputed Ambient Occlusion for Proximity Shadows
by Mattias Malmer, Fredrik Malmer, Ulf Assarsson, and Nicolas Holzschuch
Volume 12, Number 1, 2007
On Faster Sphere-Box Overlap Testing
by Thomas Larsson, Tomas Akenine-Möller, and Eric LengyelImproving Motion Blur: Shutter Efficiency and Temporal Sampling
by Ian StephensonUnconstrained Spherical Parameterization
by Ilja Friedel, Peter Schröder, and Mathieu DesbrunGPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction
by Martin Marinov, Mario Botsch, and Leif KobbeltAlias-Free Shadow Maps using Graphics Hardware
by Jukka ArvoGeneral Voxelization Algorithm with Scalable GPU Implementation
by Georgios Passalis, Theoharis Theoharis, George Toderici, and Ioannis A. Kakadiaris
