On The Degree of Vertices in a Shadow Volume Silhouette
Tomas Akenine-Möller
Lund Institute of Technology
Ulf Assarsson
Chalmers University of Technology
This paper appears in issue Volume 8, Number 4.
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Abstract
In shadow volume rendering, the shadow volume silhouette edges are used to create primitives that model the shadow volume. A common misconception is that the vertices on such silhouettes can only be connected to two silhouette edges, i.e., have degree two. Furthermore, some believe that such a vertex can have any degree. In this short note, we present a geometric proof that shows that the degree of a silhouette vertex must be even, and not necessarily two.
Author Information
Tomas Akenine-Möller, Lund, Sweden tam@cs.lth.se
Ulf Assarsson, Gothenberg, Sweden uffe@ce.chalmers.se
BibTeX Entry
@article{AkenineMollerAssarsson03,
author = "Tomas Akenine-Möller and Ulf Assarsson",
title = "On The Degree of Vertices in a Shadow Volume Silhouette",
journal = "journal of graphics, gpu, and game tools",
volume = "8",
number = "4",
pages = "21-24",
year = "2003",
}
