Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman

Ben Andersen
Pixar Animation Studios

Kevin Noone
Kleiser-Walczak

This paper appears in issue Volume 9, Number 4.
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Abstract

This paper explores the methods used to warp the skin around the transition from the shape-shifting character in X-Men 2, Mystique, using Photorealistic Renderman. We begin by extrapolating a two-channel vector map from the single-channel texture map that was used to drive Mystique’s transition. We show how to use the vector maps to warp the texture across borders in separate UV spaces. Finally, we show how to solve the problem of antialiasing across the separate UV spaces.

Author Information

Ben Andersen, Pixar Animation, 1200 Park Avenue, Emeryville, CA 94608 ben@pixar.com

Kevin Noone, 193 Aquarius Mews #708, Vancouver, BC V6Z 2Z2, Canada knoone@ea.com

Updated Contact Information

Ben Andersen is now with Pixar Animation Studios and can be reached at ben@pixar.com.

Kevin Noone is now with Electronic Arts and can be reached at knoone@ea.com.

BibTeX Entry

@article{AndersenNoone04,
  author = "Ben Andersen and Kevin Noone",
  title = "Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman",
  journal = "journal of graphics tools",
  volume = "9",
  number = "4",
  pages = "57-67",
  year = "2004",
}