Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh
Michael Kallay
Microsoft Corporation
This paper appears in issue Volume 11, Number 2.
An electronic version of this article is available.
Abstract
This note presents a simple algorithm for computing the mass properties of a solid whose boundary is defined by a mesh of triangles. Its main contribution is a simplification of the formula for computing moment of inertia. Source code is available online at the website listed at the end of this paper.
Author Information
Michael Kallay, Microsoft Corporation, 1 Microsoft Way, Redmond, WA 98052 Michael.Kallay@microsoft.com
Source Code
Moment_of_Inertia.cpp
AddTriangleContribution
Add the contribution of a triangle to the mass properties. Call this method for each one of the mesh's triangles. The order of vertices must be such that their determinant is positive when the origin lies on the inner side of this facet's plane.GetResults
This method is called to obtain the results. This call modifies the internal data; calling it again will return incorrect results.
BibTeX Entry
@article{Kallay06,
author = "Michael Kallay",
title = "Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh",
journal = "journal of graphics, gpu, and game tools",
volume = "11",
number = "2",
pages = "51-57",
year = "2006",
}
