On Faster Sphere-Box Overlap Testing
Thomas Larsson
Mälardalen University
Tomas Akenine-Möller
Lund University
Eric Lengyel
Terathon Software
This paper appears in issue Volume 12, Number 1.
An electronic version of this article is available.
Abstract
We present faster overlap tests between spheres and either axis-aligned or oriented boxes. By utilizing quick rejection tests, faster execution times are observed compared to previous techniques. In addition, we present alternative vectorized overlap tests, which are compared to the sequential algorithms. Source code is available online.
Author Information
Thomas Larsson, Mälardalen University, IDE, PO Box 883, S-721 23 Västerås, Sweden thomas.larsson@mdh.se
Tomas Akenine-Möller, Department of Computer Science, Lund University, Box 118, 221 00 Lund, Sweden tam@cs.lth.se
Eric Lengyel, Terathon Software, 1986 Esterel Way, Sacramento, CA 95832 lengyel@terathon.com
Source Code
RevCode_v1.zipC/C++ source code used to obtain the experimental results in the paper.
BibTeX Entry
@article{LarssonEtAl07,
author = "Thomas Larsson and Tomas Akenine-Möller and Eric Lengyel",
title = "On Faster Sphere-Box Overlap Testing",
journal = "journal of graphics, gpu, and game tools",
volume = "12",
number = "1",
pages = "3-8",
year = "2007",
}
