Fast Precomputed Ambient Occlusion for Proximity Shadows
Mattias Malmer and Fredrik Malmer
Syndicate
Ulf Assarsson
Chalmers University of Technology
Nicolas Holzschuch
ARTIS/GRAVIR IMAG INRIA
This paper appears in issue Volume 12, Number 2.
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Abstract
Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new method for precomputed ambient occlusion where we store and retrieve unprocessed ambient-occlusion values in a three-dimensional grid. Our method is very easy to implement, has a reasonable memory cost, and has a rendering time independent of the complexity of the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.
Author Information
Mattias Malmer, Grevgatan 53, 114 58 Stockholm, Sweden mattias@syndicate.se
Fredrik Malmer, Grevgatan 53, 114 58 Stockholm, Sweden fredrik@syndicate.se
Ulf Assarsson, Department of Computer Science and Engineering, S-412 96 Gothenburg, Sweden uffe@ce.chalmers.se
Nicolas Holzschuch, INRIA Rhône-Alpes, 655 avenue l’Europe, 38334 St-Ismier CEDEX, France Nicolas.Holzschuch@inria.fr
BibTeX Entry
@article{MalmerEtAl07,
author = "Mattias Malmer and Fredrik Malmer and Ulf Assarsson and Nicolas Holzschuch",
title = "Fast Precomputed Ambient Occlusion for Proximity Shadows",
journal = "journal of graphics tools",
volume = "12",
number = "2",
pages = "59-71",
year = "2007",
}
