Fast Ray-Tetrahedron Intersection Using Plücker Coordinates
Nikos Platis and Theoharis Theoharis
Computer Graphics Group, University of Athens
This paper appears in issue Volume 8, Number 4.
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Abstract
We present an algorithm for ray-tetrahedron intersection. The algorithm uses Plücker coordinates to represent the ray and the edges of the tetrahedron and employs a robust and efficient test to determine the intersection. The algorithm is highly optimized and provides a significant performance increase over related algorithms. Source code is available online.
Author Information
Nikos Platis, Ilissia, Greece nplatis@di.uoa.gr
Theoharis Theoharis, Ilissia, Greece theotheo@di.uoa.gr
BibTeX Entry
@article{PlatisTheoharis03,
author = "Nikos Platis and Theoharis Theoharis",
title = "Fast Ray-Tetrahedron Intersection Using Plücker Coordinates",
journal = "journal of graphics, gpu, and game tools",
volume = "8",
number = "4",
pages = "37-48",
year = "2003",
}
