A Spatial Post-Processing Algorithm for Images of Night Scenes
William B. Thompson and Peter Shirley
University of Utah
James A. Ferwerda
Cornell University
This paper appears in issue Volume 7, Number 1.
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Abstract
The standard technique for making images viewed at daytime lighting levels look like images of night scenes is to use a low overall contrast, low overall brightness, desaturation, and to give the image a “blue shift.” This paper introduces two other important effects associated with viewing real night scenes: visible noise, and the loss of acuity with little corresponding perceived blur.
Author Information
William B. Thompson, University of Utah, School of Computing, 50 S Central Campus Drive, Rm. 3190, Salt Lake City, UT 84112 thompson@cs.utah.edu
Peter Shirley, University of Utah, School of Computing, 50 S. Central Campus Drive, Rm. 3190, Salt Lake City, UT 84112 shirley@cs.utah.edu
James A. Ferwerda, Cornell University, Computer Graphics Center, 580 Rhodes Hall, Ithaca, NY 14853 jaf@graphics.cornell.edu
Figures
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BibTeX Entry
@article{ThompsonShirleyFerwerda02,
author = "William B. Thompson and Peter Shirley and James A. Ferwerda",
title = "A Spatial Post-Processing Algorithm for Images of Night Scenes",
journal = "journal of graphics tools",
volume = "7",
number = "1",
pages = "1-12",
year = "2002",
}
